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Find the best free to play MMORTS, RTS and Real-Time strategy MMO games including multiplayer online real-time and other RTS games to download for free. Jul 11, 2019 A good real-time strategy PC game is challenging, lets you level up, and has multiplayer gameplay. We tested the top games so you can pick one to play.
It’s uncommon these days to see an RTS released that doesn’t have competitive intentions. From larger titles like Halo Wars 2 or Dawn of War III to smaller ones like Empires Apart, a lot of work in real-time strategy games typically goes into the multiplayer experience. However recently, with games like They Are Billions or Frostpunk, we are seeing some leanings back toward a singleplayer focus.
Let's celebrate the qualities of a great singleplayer real-time strategy campaigns by picking out some of the best ever made. In so doing, it’s very difficult to avoid a retread some of the common giants in this space: Relic, Blizzard, and Westwood’s games have all taken world-building and storytelling very seriously and that shows in the quality of their campaigns. Alongside these, I’m going to place some titles that perhaps haven’t gotten quite as much attention before, or that might’ve slipped by unnoticed by some people.
This isn’t an ordered list; I started out trying to put them in a countdown, but these games are often good for such different reasons it seems silly to rank them. Let’s get cracking. Note, there are a few spoilers for the older games in the list.
Battle Realms
Often when we discuss advanced combat systems in RTS, games like Dawn of War, Men of War, Company of Heroes, or WarCraft 3 come up. Liquid Entertainment’s 2001 RTS Battle Realms deserves a prominent seat at this table. Released about a year before WarCraft 3, Battle Realms features a number of fun systemic twists. You could level up peasants to any combat unit, spend one resource (water) to replenish another (rice), dynamically switch units between ranged and melee combat, and upgrade systems using a novel Yin/Yang system.
The campaign itself isn’t as polished as some of the others in this list: all cutscenes are rendered in-game, which looks pretty dated these days. But the core formula still feels fresh in 2018. Taking the mantle of either the Serpent Clan, or the stalwart Dragons, you must shadow the exiled hero Kenji as he strives to re-establish the dominance of his chosen clan. I put a lot of weight on choice in campaigns, and Battle Realms does a good job of this, giving you choice over the territory and scenario you take on next. Winning battles can provide bonuses in future missions, which adds a note of persistence across missions.
Company of Heroes 2: Ardennes Assault
Company of Heroes 2: Ardennes Assault tells the story of the Battle of the Bulge through the eyes of four commanders (three of which are playable). Each has their own backstory and personality, which you see reflected in the forces of the three playable leaders. The armies are interesting, but it's the surprising depth and uncompromising difficulty of the Ardennes Assault meta-layer map that really sets it apart.
One thing I kind of like about several of the RTS on this list is that they don’t try to emulate the political layer of Total War games and instead let battles take front and center. Ardennes Assault does this by using reinforcements to create rewards and consequences. defeated enemies can retreat to reinforce territory you haven’t taken yet, making subsequent missions harder than they otherwise would have been. You can cut off these retreating enemies by maneuvering your companies on the map, but doing so means you might miss out on time-critical missions. There’s a lot of nuance in the system, and honestly this campaign style is one I’d love to see ripped off time and again.
Mission design is relatively varied, from holding a defensive line to standard Control Point capture, and the finale is memorable without being over-the-top ridiculous like some final missions can be (It’s coming up next, but Battle for Dune could fit here) easily.
Emperor: Battle for Dune
Some titles on this list are here because of the presentation of their story, and how memorable their characters are. Some titles are on this list due to the replayability and depth of their systems. Emperor: Battle for Dune is here because of all of these things.
Westwood adapted the Command & Conquer formula and dressed it in the campiness of the 1984 Dune movie. The campaign gives you a Risk-style territory map where you must battle two AI Houses for control of the planet Arrakis.
The game throws in story-progression missions every couple of levels to give you a break from the unrelenting desert—some missions take place on Spacing Guild Heighlighers or other planets like Caladan. You can also ally with (or fight) the Minor Houses, which creates some variation across playthroughs. Along with Ardennes Assault, Emperor: Battle for Dune remains the gold standard for an enjoyable meta-campaign. And, along with Red Alert 2, Emperor stands strong as one of the best examples of enjoyable campiness in real-time strategy gaming.
Dawn of War: Dark Crusade
Dark Crusade introduced two of the most interesting and fun factions in all of RTS gaming: the Necrons and the Tau. These factions are interesting in and of themselves as members of the Warhammer 40,000 lineup, but in the context of RTS, they’re quite a pair.
Other games in this list, like Ardennes Assault and Emperor: Battle for Dune, have meta-layer strategic campaigns, and darn good ones. Dark Crusade’s iteration stands out amongst them for a number of reasons. Territories give you access to unique customizations that can change how you approach the game. Given the start locations of each faction, you can acquire these customizations in different orders. Also, as you progress you’re able to apply wargear to your chosen leader, further customizing them and giving you a fun sense of progression and growth even without much of a story to go on beyond Warhammer-generic Endless War.
There are other nice touches too. The campaign preserves a your base after you have won a province (something I really would like to see happen more in RTS—it feels right to come back to somewhere you’ve already battled and see your progress in that area preserved). The Honor Guard for faction leaders are another neat persistent element.
Homeworld
Relic’s Homeworld remains one of the most compelling real time strategy games ever made. It's rare for a real-time strategy game to create a universe of such scale and poignancy. Karan S’Jet and the Mothership have become iconic characters, and the game has an emotional weight I haven't experienced in another RTS game.
I tend to view campaigns that offer some choice to be superior to linear ones, partially because I value replayability in singleplayer, but also partly because such choices can provide powerful feelings of agency to the player. Homeworld's linear campaign is an exception, however. Your forces carry over from mission to mission, which creates consequences and captures the tone of a fleet scrabbling to survive.
Homeworld: Deserts of Kharak
I was skeptical of Deserts of Kharak. I didn’t think that a game based on Homeworld’s DNA could work properly on the surface of a planet, but it does this surprisingly well, and terrain encourages a lot of play over features like the ridges of dunes. It also has a decent linear campaign that borrows the right elements from the original Homeworld games.
On the default campaign setting you bring units across from mission to mission, and the missions are well paced to allow you a breather after finishing a particularly tough battle. You can turn this off at any time, to swap out a broken force for a pre-set loadout for the mission—This saved me a couple of times later in the campaign when I suffered massive losses at a critical moment.
Like the core Homeworld games, the game is deeply atmospheric, and there were times when the desert around my little fleet of vehicles felt vast in a way that, for instance, I never felt in a game like Battle for Dune. The tone is sometimes interrupted by vehicles doing awkward dances trying to navigate lumpy deserts, but Blackbird did a phenomenal job of giving the world a sense of scale. Also in the spirit of its predecessors, the cadence of the story ratchets up at just the right times, increasing the stakes and providing twists that elevate the game far above standard RTS fare.
The Gaalsien and their leader, the K’had Sajuuk, are wonderful villains, almost akin to the Brotherhood of Nod from Command and Conquer. Or perhaps like the fremen from Dune. While the story differs from previous Homeworld canon, the overall quality of Deserts of Kharak’s storytelling make it one of the very best RTS campaigns released in the modern era.
Red Alert 2
I praised Emperor: Battle for Dune for its campiness, and Westwood always did this well. But nowhere did it strike the perfect tone, in unit design and cutscenes, as in Red Alert 2. Like most of Westwood’s campaigns, Red Alert 2 features separate stories for both the Allies and the Soviets—for my money, both are pretty darn good, but the Soviet campaign is more enjoyable overall. You really just play through the pre-defined story with no real choices or branching in the plot, but everything is so over-the-top it’s really hard to mind.
Nuclear Missiles, Psychic Beacons, Yuri’s thousand-yard-stare, Einstein and the Chronosphere, turning the Eiffel Tower into a giant Tesla weapon, the Soviet Premier being apprehended in his underwear—there are so many hilarious moments in the game, accented by suitably ridiculous FMV. Like WarCraft 3, this is linear storytelling done right: original, entertaining, and memorable. Also, I need to give them props for the detailed environments: Westwood typically does a good job of giving you a sense of place: making cities actually kind of look like, well, cities. It’s all too common in RTS to be fighting in anonymous hinterlands, and Red Alert 2, especially for its time, went a step above.
StarCraft 2: Wings of Liberty
This one might have to come with some caveats. StarCraft and its expansion, Brood War, are iconic games in their own right. But from an execution perspective, StarCraft 2 is simply more enjoyable. Blizzard has had a long time to hone its craft, and while the game may not have done proper justice to the story set up in the series’ first installment, there’s no doubt that the actual mission design and entire between-mission interface ranks among the very best the genre has to offer.
Every mission has a twist. In one mission you visit corpse of the Overmind, in another you have to flee from a huge wall wall of fire. Side missions matter, helping you to specialize your units and tech outside of combat, and you have some choice in how to proceed between missions. You can talk to and interact with the cast of characters growing around you, and the cantina even has a phenomenal little arcade game.
There’s a bit of persistence to your choices, though not to the point where (as in Homeworld or Ardennes Assault) it can actively interfere with your ability to complete the game. Unconstrained by the need for multiplayer balance, the campaign lets you upgrade units into powerful variants and customise your overall force. The standalone expansions, Heart of the Swarm and Legacy of the Void, also offer splendid campaigns that thoroughly explore the Zerg and Protoss factions.
WarCraft 3
WarCraft 3 might be the pinnacle of Blizzard's storytelling. The quaternate storyline of Medivh, Thrall, Arthas, Kel’Thuzad Jaina Proudmoore, Tyrande, Illidan, Mannoroth and the battle against Archimonde is cinematic, epic, and tied together with some of the best cutscenes in the genre (still). Mission design is varied, and each faction is given its time in the sun.
The turning of Arthas is perhaps my favorite moment in all of RTS gaming. Seeing his rising despair and frustration with the limitations of being good, committing genocide at Stratholm, killing plagued villagers, accepting a demonic weapon in order to defeat the Dreadlord Mal’Ganis, killing his father, and then starring again in the Undead campaign: it’s wonderful.
World in Conflict
In the list above, I’ve gushed over story presentation, mission design, choice and flexibility in how to proceed through the game, replay value, and frivolous campiness. I’ve also lauded making the player feel a part of a larger world (something too many RTS are incredibly bad at). This last is where World in Conflict shines.
In this campaign the onus is on you to assist your AI-controlled team, trying to complete their objectives in coordination with the larger war effort. This is reinforced by stunning narration (I could listen to Alec Baldwin read the phone book, to be fair) and a well-written story that ends up being surprisingly powerful.
Technically, I’d consider World in Conflict to be a real-time tactics game rather than an RTS: there’s no real base building or economic progression, and the entire emphasis in the game is on controlling ground and using your units effectively. While some RTTs can feel like an RTS with half of the game stripped out, World in Conflict is prominent among the RTT that stand strong on their own merits. The campaign is a great showcase of WiC's particular take on the genre.
Best RTS Games
September 2016 Update: We’ve added even more games to this list with the latest from 2016.
Best Rts Games For Pc 2008
Since the mid-90s, real-time strategy games have become a videogame staple, particularly on the PC due to the mouse and keyboard controls which allow players to point at units, drag their mouse across the screen, and select the armies they’ll use to attack other units.
The games belong to the domain of PC gamers, giving the PC platform an edge against their counterparts well beyond just having better superior hardware.
Regardless of the genre’s love affair with the PC, the decades have been kind to the genre, offering gamers with everything from ultra-competitive titles like Starcraft to more toned-down real-time strategy games like Gene Wars (which isn’t on this list, because it kind of sucked) and even casual titles like The Baldies and Nintendo’s Pikmin series of games. Even the Nintendo DS played host to several RTS games, including a Final Fantasy title.
Regardless, you’ll find none of those mediocre titles here, as we’re only interested in writing about the best of the best in the RTS genre. Expect to find some fan favorites and more than a few games that flew under everyone’s radar. We’re including them here because that’s where they belong.
We’ve decided to catalogue the 20 best real-time strategy games of all time in the following pages. These date back from way before RTS became a popular genre, to the most up-to-date titles. [Art by Longiy] Click on the next slide to begin!
2016 Addition: 8-bit Armies
From the makers of Command & Conquer comes this Minecraft-looking game that pits polygonal tanks and vehicles against one another. It’s minimalist, but it’s a great RTS experience that takes the whole real-time strategy thing way back to its roots. It doesn’t have a story, but you’ll be so caught up in the gameplay that you won’t even think about it.
2016 Addition: Ashes of the Singularity
This 2016 release reinvigorates the RTS genre with all the gameplay and UI aspects that one can come to expect from a modern game. It’s basically a new take on sci-fi classics like Supreme Commander and Total Annihilation, and it delivers this sort of mass, macro RTS gameplay in spades. Players choose from two distinct factions and wage war over large swaths of ground to control the map.
Ashes of the Singularity is real-time strategy on a grand scale, with large-scale battles taking place across enormous tracts of land. Players build gigantic bases and control hundreds of units and send them to war against each other. It’s like everything 8-year-old me imagined while playing with toy soldiers.
2016 Addition: Homeworld: Deserts of Kharak
Homeworld: Deserts of Kharak is the prequel that takes place in the events leading up to Homeworld. A planet is dying, and its inhabitants’ only salvation is a mysterious and ancient derelict spaceship found in the desert. In this prequel to the interstellar series of space strategy games, you take on the role of the scientist leading an expedition into the harsh and unforgiving deserts of Kharak to recover an ancient artifact that will come to be the salvation of your people.
2015 Addition: Grey Goo
Developed by Petroglyph, the makers of Command & Conquer, Grey Goo is a return to form. In the game, players fight for survival on a planetary oasis by commanding one of three factions: the defense-oriented Humans, the versatile Beta, or the all consuming Goo. The game caters to a myriad of play styles, including the ability to turtle, by offering players the ability to construct impenetrable walls, dominate from strategic outposts—or become the Goo and overrun your enemies.
2015 Addition: Total War: Attila
Set during the Dark Ages against a background of famine, disease, and war, a new power of steppe warriors rises in the East that threatens to overrun the fallen kingdoms of the classical world. The warrior king approaches, and he has his sights set on conquering Rome.
2015 Addition: Planetary Annihilation
Planetary Annihilation can be best described as the spiritual successor to Total Annihilation. Within the game, players can colonize solar systems, lay waste to entire planets, and crush their foes in epic battles with multiple players and thousands of units in the field. The game is made even bigger with the release of the Titans expansion pack.
Late Addition: Company of Heroes 2
Company of Heroes 2 is the sequel to the World War II RTS that made headlines years ago. It features a huge single-player campaign, cooperative play and a host of standalone expansions allowing players to go head to head in cooperative online mode.
Late Addition: StarCraft II
StarCraft II: Wings of Liberty and its two expansion packs is the trilogy sequel to the multiple award-winning StarCraft and its own expansion StarCraft: Brood War. The graphics are beautiful and the strategies are more complex than ever before.
20. Dune 2
Dune 2: Battle for Arrakis is the game that started it all. Developed by Westwood Studios, and set in Frank Herbert’s fantastic Dune series of novels, players took control of one of the great houses: Atreides, Harkonnen, or Ordos—the last of which was invented by the game developers and not original to the series.
As the patron of your house, you commanded armies to march across the face of Arrakis to conquer the flow of spice—for he who controls the spice, controls the universe.
Although simplistic by today’s standards of RTS, Dune 2 was the first of its kind and established Westwood Studios as an RTS developer.
19. Warzone 2100
Warzone 2100 was set in the aftermath of a technological apocalypse that left humanity in tatters . You play one of the remaining human factions who attempts to reunite the survivors and bring peace to the wasteland, and discover the cause of the apocalypse.
The little known game wasn’t a typical RTS. Although it played very much like every other RTS on the market at the time, it contained a persistent single-player campaign that allowed you to salvage the technology of enemy units to incorporate into your own armies and use as an edge against enemies.
18. Ground Control
Ground Control is one of the earliest RTS games that put players in control of a set amount of units in each mission instead of getting players to construct buildings or worry about build queues.
Instead, you were given a set of units in each mission that you had to use to properly defeat your enemies without taking too many losses, as losing your dudes early on severely handicapped you later in the mission. The game was very much a tactical challenge.
17. World in Conflict
What Ground Control started, World in Conflict perfected. Set in a scenario in which the Cold War became very much a Hot War, seeing both Europe and America invaded by the Soviets, World in Conflict puts players in the role of an American commander who must take charge of the remnants of the US army and drive back the Soviet invaders–first by activating the nuclear arsenal and then through ground-pounding force.
Like Ground Control, also made by Massive Entertainment, World in Conflict sees players take charge of a small company of units and exercise tactical superiority instead of worrying about build orders and the like. It’s a game that very much puts you on the front lines.
16. Command & Conquer 2: Tiberian Sun
Tiberian Sun was the long-awaited sequel to the first Command & Conquer, and one of the first games to use voxel graphics ahead of 2D sprites, or even 3D polygons. The game’s use of voxels gave it an impressively unique aesthetic that lent a ton of charm to the game as a whole.
Like the first game, the game offered two campaigns split between separate discs that put you in command of the Brotherhood of Nod or the GDI. It was one of the first games to make heavy use of the environment by allowing your soldiers to become poisoned, and even mutated by Tiberium fields. Ice and destructible terrain also played a role in the game, by allowing you to knock out bridges to close off approaches or funnel the enemy units towards a killzone.
Best Rts Games For Pc 2018
15. Supreme Commander
Supreme Commander is the spiritual sequel to Total Annihilation. It offers ultra large maps and equally huge robotic armies that march across the battlefield. The game allows you to get down and dirty by zooming close into your units or a strategic overview that sees you controlling icons that represent your units from way above.
Playable across multiple monitors, the game offers a sense of scale missing from almost every other real-time strategy game as you send hundreds of units to battle countless others—all of whom are dwarfed by some super gigantic units that walk across the battlefield like titans.
14. Shogun 2: Total War
Shogun 2: Total War revisits the setting from which the first Total War originated—Japan. Like the original game, you take charge of a Daimyo pursuing the position of Shogun—or overlord of Japan.
Throughout the game, you’re tasked with managing your cities and your territory while commanding your army into battle against enemy samurai and their peasant followers. Depending on which territory you start in, you will possess a multitude of strengths, as well as weaknesses to contend with. Conquering territories will gain you access to more units, wealth, and better technology to use against your opponents.
13. Command & Conquer: Red Alert
Red Alert is the not-quite-sequel to Command & Conquer. Why, it isn’t even set in the same universe. Instead, we’re presented with a Cold War-themed world in which Hitler never rose to power because Einstein, in all his intelligence, decided to shake hands with the dictator before he rose to power and extinguish him from history. His actions had irreversible consequences that caused the Soviets to rise to power instead of being diminished and set back by the Germans during the Second World War.
Best Rts Games For Pc 2019
Predictably, the Soviets construct a war machine larger than anything Hitler could’ve envisioned and stage the invasion of Europe.
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Like the original Command & Conquer, the game’s campaign is split across two discs and allows you to tell two versions of the story based on which army you decide to command.
12. Rise of Nations
The success of Age of Empires 2 gave rise to many copycats, but Rise of Nations stood above the rest by actually being its own thing instead of copying Age of Empires feature by feature.
The game offered a persistent campaign that enabled your conquest of the world turn by turn. Every decision you made counted towards (or against) your absolute victory as you rose through the ages from prehistory to the modern age.
11. Medieval: Total War
Medieval: Total War is arguably the best game in the long-running series of war games by Creative Assembly. You play the role of a monarch of one of the many kingdoms that ruled during the middle ages, and it’s your task to expand your kingdom and conquer the known world by establishing a dominion larger than any other in history.
Throughout the game, you’ll research technology to aid you in your conquests and take command of armies of thousands of soldiers to pillage your opponents’ kingdoms and decimate their armies—all the while attempting to keep the peace with Rome, so they don’t dispatch an army after you.
10. Dungeon Keeper
Dungeon Keeper is one of Peter Molyneux’s last great games, and one that defined his career as a kickass game developer. The game puts you in the role of a Dungeon Keeper—an overlord, a boss, and fascist king dictator of a monster-filled dungeon.
With the help of your monsters, you must expand your dungeon by digging through the earth, uncovering treasure and mining for gold, and making it a desirable place to live for your evil minions. Having a successful dungeon also makes it an enticing target for the goodly terrestrial heroes who want nothing more than to claim a slice of your treasure and extinguish the beating heart of your dungeon. To that end, you have to construct elaborate traps and hire minions capable of falling even the mightiest knights—or better yet, turning them to your cause.
9. Homeworld
One of the most epic stories ever told in the history of games, Homeworld is also the first of its kind—a space RTS which takes place in three dimensions, as opposed to a two dimensional plane. The game tells the story about a race of humans in the far-flung future who discover a buried alien spaceship in the desert of their planet—a relic of their distant, spacefaring past. In their wisdom, they decide to get off their rock and find their way back home by following interstellar markers left by their ancestors.
As their home planet is destroyed by a race of other hostile aliens, they have little choice but to proceed on their voyage. They must elude hostiles, make contact with benevolent alien races, and uncover the secrets of their heritage on the way home.
8. Myth: The Fallen Lords
Myth: The Fallen Lords is a little known game by Bungie (yes, the same Bungie that made Halo) that puts players in control of a commander of a unit not unlike the Black Company in the eponymous series of books by Glen Cook. Like other Bungie titles, it’s very heavy on story.
The game features highly detailed 2D sprites within a three dimensional environment, which allows you to deform the terrain with explosives, bounce or roll grenades off hills, or even blow up your own units by accident if they stand in the way of the throw.
7. Warhammer 40K: Dawn of War 2
Best Historical Rts Games For Pc
It’d be an injustice to Warhammer 40K: Dawn of War 2 to describe it as Company of Heroes with a Warhammer 40K skin. We understand that such claims would be made given that they’re both from the same developer, but in fact, there are so many element unique to the game that it’s a completely different game with a strong set of strengths to set it apart from its WW2-themed predecessor.
Much of the focus in Dawn of War, like Company of Heroes, is on the command of small groups of units instead of build orders and rock-paper-scissors style gameplay. Each unit can be lead by a sergeant or a commander who attaches himself to the unit, earning experience points and even items to bolster his strengths.
In the single player campaign, the player takes charge of a set group of heroes who must drive back the alien forces and undertake missions in a persistent campaign that takes both wins and losses into account as you play through the game.
Multiplayer is an entirely different beast, allowing players to play as one of the many alien races in addition to the Space Marines. There’s even a horde mode of sorts that allows you to level up your character as you—along with other heroes—fend off waves of enemies.
6. Age of Empires II: The Age of Kings
Age of Empires II is the widely acclaimed sequel to the first Age of Empires and is set in medieval Europe. It contained several campaigns which saw players liberating France as Jeanne d’Arc, the rise of Frederick Barbarossa, and the conquests of Ghenghis Khan across Europe and the Middle East. It also had a fantastic multiplayer mode that gave rise to the meme “wololo.”
5. Starcraft II: Wings of Liberty + Heart of the Swarm
Wings of Liberty and Heart of the Swarm take place after the events of the first Starcraft. Starcraft II is the sequel to the game many regard as one of the best real-time strategy games of all time. Building upon Starcraft II is its expansion pack, Heart of the Swarm, which sees the addition of many new gameplay mechanics and makes Starcraft II, which we originally left off this list, deserving of its position on this list.
4. Warcraft 3: Reign of Chaos
As the third title in Warcraft and sequel to the massively popular Warcraft 2, Warcraft 3 had huge shoes to fill, and they did so by including an actual narrative that put to shame just about every other previous RTS on the market. It was the first RTS to feature main characters who could level up and equip items—RPG elements, in short.
The game followed the stories of Arthas, Thrall, and Tyrande Whisperwind as they traversed across the lands of Azeroth in the lead of armies of humans, orcs, and night elves.
3. Total Annihilation
Total Annihilation is the first real-time strategy game to feature actual 3D units and structures in a 3D map which took the vertical axis into account. In other words, weapons had to be fired over buildings and over terrain in order to hit their targets. The game also took velocity into effect, so your bullets would have had to lead moving targets or they would very easily miss them.
Units in the game were designed by Chris Taylor, a toy maker by profession, who made each unit and building in Total Annihilation something you’d want to play with for real.
Top Rts Games For Pc 2018
2. StarCraft
StarCraft is arguably the best competitive game of all time, surpassing every other game in mainstream popularity. The game is so popular that it’s frequently shown on TV throughout South Korea. I don’t think I need to explain the game or what it’s about. It’s StarCraft.
1. Company of Heroes
Company of Heroes is the number one highest rated real-time strategy game of all time, and with good reason: it’s a damn good game. While I could very easily argue that the reason it’s also #1 on this list is because it’s #1 on everyone else’s list, my reasons for putting it way up here are purely from personal experience.
As an RTS, it’s the only one that managed to get me to give a damn about my soldiers, all of whom exhibited some manner of personality while earning veterancy ranks to give me good reason to want to keep them around. Not only is the single player campaign, which is extended through the Tales of Valor and Opposing Fronts expansions, it’s also host to a damn good multiplayer experience that has more to do with actual battlefield tactics instead of build orders. Eat your heart out, StarCraft.